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000108_amos-request@svcs1.digex.net_Mon Nov 10 02:27:11 1997.msg
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Date: Mon, 10 Nov 1997 00:05:00 -0500 (EST)
From: Braneloc@mirex.demon.co.uk
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>From Braneloc Mon, 10 Nov 97 02:07:37 GMT remote from mirex
Date: Mon, 10 Nov 97 02:07:37 GMT
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In-Reply-To: <0kqgfGAZ4ZZ0Iwtj@lobster.demon.nl>
(from Evert-Jan Slypen <Jazz@lobster.demon.nl>)
(at Sun, 9 Nov 1997 12:27:21 +0100)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: Jazz@lobster.demon.nl
Cc: amos-list@access.digex.net
Subject: Re: Cap'n Bubba Music.
To the one known as Evert-Jan,
> In message <yam7251.1995.139490608@vip.cybercity.dk>, "Rune J. Keller=
"
> <keller@vip.cybercity.dk> writes
> >>an audio streamer of some sort to pull them back in as digital audi=
o.
> >Yeah, that would really make some good quality. NOT! OctaMED can sav=
e a mod as
> >digital audio anyway.
> Well that answers my previous question :) Although I'd rather convert
> the music to 'real' instruments (ie. some MIDI equipment) rather than
> putting the same music as the normal game on CD. What would be the
> difference between playing a module from a player or playing a module
> streamed to CD? Then again, my plans always get trashed horribly :)
What's the difference ??
=09One: It looks a lot better, makes people think their money is well
=09 spent, is more professional, takes up space on the CD.
=09Two: Under no circumstances whatsoever can the music interfere
=09 with sample playing or vice versa. This is reason enough..
cyagain.
=20_ _ _ _ _ _ | =20
|_> |_| |_| |\ | |_ | | | / | | "640k should be enough for everyon=
e"
|_> | \ | | | \| |_ |_ |_| \_ . | - Bill Gates
=20 | =20
=20 --------------+---------------
=20 http://www.mirex.demon.co.uk
=20 Member: IAPA & Team *AMOS*